quarta-feira, 7 de dezembro de 2011

Heart Of The Swarm Terran Strategy

Learn all about the new Heart Of The Swarm Terran Strategy 

The Terran army is all about durable steel and flaming rubber, and the new units in their repertoire certainly reflect this fact. The changes to medium anti-mechanical area in the army are sure to reset terran strategies, and it’ll be interesting to see how they intersect with the energy-type additions to the new Protoss and Zerg units.

Shredder

The factory-produced Shredder brings a lot of havoc into the battlefield, though it has no attack in mobile form. However, when put into Stationary Mode the Shredder lives up to its name by making a ‘whirlwind of death,’ which damages any units that move into the area around it. When a friendly unit stumbles into the danger zone, the shredder will automatically shut itself off, making it a unit which will require a lot of macro, but depending on how strong it finds itself against other units, a very versatile defense against zerg swarms.


Warhound

The Warhound is the much smaller cousin of the infamous Thor, which also went through some changes for Heart of the Swarm. Much smaller in size,the Warhound is a more mobile response to mechanical threats. Able to attack both ground and air, the Warhound will dispense area-of-effect anti-air missiles at a range a little smaller than its larger cousin. It seems this unit is mainly a tool to counteract Protoss and Terran threats, but will likely be easily overwhelmed by organic zerg units. As with the other new addition, it’s built at the Factory.


Transformable Hellion (Battle Hellion)

The Hellion has received the option for a mid-battle transformation, where it goes from fast-moving vehicle to a walking mech-like unit. When in Battle Hellion mode, the flames will arc over a shorter distance but will deal a bigger punch, making it useful at later points in the game against higher-tier units.

The New Thor

Thor is here! And he’s bigger and badder than he was before. The improvements come at the cost of anti-air capabilities, which were picked up by Warhound. Terran units will be limited to having one Thor at a time on the battlefield and he’ll pound enemy units with a strong regular attack and the Bombardment power being readily available, though it’ll take time to set up the attack and to dismount from it, much like a Siege Tank. With such a hefty piece of tech, you’ll need both an Armory and a Fusion Core to build it.

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