The Queen of Blades is gone. In the infernal landscape of the planet Char, Raynor Jim used an ancient Xel'Naga artifact in a desperate move to prevent the proliferation of the Swarm Koprulu sector. With that, Sarah Kerrigan returned to his human form. Without a queen to join the swarm, the Zerg were divided into various castes spread across the sector. One of the biggest threats of the galaxy was apparently neutralized.
Sarah Kerrigan is on the loose. Even without the formidable powers of the Queen of Blades or the power of the Swarm under its control, the old Phantom is still an opponent that should not be underestimated. The device supposedly freed from the influence zerg, but Kerrigan that aims to track all castes scattered Koprulu zerg? Why split from Raynor? His goal is revenge or even this new transform Kerrigan gave a new purpose?
Who is Sarah Kerrigan?
Heart Of The Swarm
sábado, 17 de dezembro de 2011
sexta-feira, 9 de dezembro de 2011
Heart of the Swarm campaign overview
Heart of the Swarm campaign overview
Now the only details about the single player campaign is released. Personally, I found the original Starcraft 2 campaign was quite nice, so I'm looking forward to this section.
Heart of the Swarm Plot
** If you have not played the original Starcraft 2 campaign, you can not read because there are some spoilers below .**
Heart of the Swarm campaign picks up where it left off with Terran Kerrigan were infected. However, it seems that it can not be fully de-contaminated, as she still has her powers.
It was found that much of the plot of Heart of the Swarm Kerrigan is fighting to regain control of the Swarm (like the main plot of the Brood War) as well as fight against Terran and Protoss attacker.
Much of the universe is an enemy of the Zerg and is not willing to ally with Zerg just because Kerrigan was purified, and counselors are also many Zerg are still interested in destroying all enemies.
I am part of the action in the heart of the Swarm also include the promotion of the site Xel'Naga, which seems to be recurring theme in the second Starcraft
Heart of the Swarm Gameplay - Campaign
In single-player campaign is Heart of the Swarm is said to differ significantly from the original Starcraft 2 campaign, which includes "light RPG elements." Above all, is to have Kerrigan as a playable character, which makes a big difference in the fight.
Kerrigan levels until you go through campaigns and develop new skills that you can choose between the tree and talent of a character in WoW.
The idea is that Kerrigan will be a playable hero in almost all (if not all) Starcraft 2 Heart of the Swarm mission and his experience will make a big difference on the battlefield.
Units hero was a big part of the original StarCraft and was almost absent from the great campaign for Starcraft 2, so this is a big change.
Players will also be able to upgrade their devices in the same way players can upgrade the units and get a new technology to the Armory and Research Laboratory in the original Starcraft 2 campaign.
The main difference is that the devices seem to change more dramatically, in view of the Zerg's ability to develop. One example was the Ling Brisbane will be developed in any or Gorgeling Splinter Splinter Ling Ling will be divided into several small Brisbane Ling after death, while blowing Gorgeling provide resources Zerg players in buildings.
It is unlikely that any one of these units will be available in the online game, but was dedicated campaign, it was like Diamondback players to the original Terran campaign.
Starcraft 2 Heart of the Swarm Summary Conclusion
More details will be added to the Heart of the Swarm look when they are released, so be sure to keep an eye on our hearts by
Now the only details about the single player campaign is released. Personally, I found the original Starcraft 2 campaign was quite nice, so I'm looking forward to this section.
Heart of the Swarm Plot
** If you have not played the original Starcraft 2 campaign, you can not read because there are some spoilers below .**
Heart of the Swarm campaign picks up where it left off with Terran Kerrigan were infected. However, it seems that it can not be fully de-contaminated, as she still has her powers.
It was found that much of the plot of Heart of the Swarm Kerrigan is fighting to regain control of the Swarm (like the main plot of the Brood War) as well as fight against Terran and Protoss attacker.
Much of the universe is an enemy of the Zerg and is not willing to ally with Zerg just because Kerrigan was purified, and counselors are also many Zerg are still interested in destroying all enemies.
I am part of the action in the heart of the Swarm also include the promotion of the site Xel'Naga, which seems to be recurring theme in the second Starcraft
Heart of the Swarm Gameplay - Campaign
In single-player campaign is Heart of the Swarm is said to differ significantly from the original Starcraft 2 campaign, which includes "light RPG elements." Above all, is to have Kerrigan as a playable character, which makes a big difference in the fight.
Kerrigan levels until you go through campaigns and develop new skills that you can choose between the tree and talent of a character in WoW.
The idea is that Kerrigan will be a playable hero in almost all (if not all) Starcraft 2 Heart of the Swarm mission and his experience will make a big difference on the battlefield.
Units hero was a big part of the original StarCraft and was almost absent from the great campaign for Starcraft 2, so this is a big change.
Players will also be able to upgrade their devices in the same way players can upgrade the units and get a new technology to the Armory and Research Laboratory in the original Starcraft 2 campaign.
The main difference is that the devices seem to change more dramatically, in view of the Zerg's ability to develop. One example was the Ling Brisbane will be developed in any or Gorgeling Splinter Splinter Ling Ling will be divided into several small Brisbane Ling after death, while blowing Gorgeling provide resources Zerg players in buildings.
It is unlikely that any one of these units will be available in the online game, but was dedicated campaign, it was like Diamondback players to the original Terran campaign.
Starcraft 2 Heart of the Swarm Summary Conclusion
More details will be added to the Heart of the Swarm look when they are released, so be sure to keep an eye on our hearts by
quarta-feira, 7 de dezembro de 2011
Heart Of The Swarm Zerg Strategy
Learn all about the new Heart Of The Swarm Zerg Strategy
The zerg are the central species in the aptly titled Heart of the Swarm, and these creatures are confirmed for both single player campaign and multiplayer, though more campaign-specific units are expected to come. In the meantime, let’s look at what the brood has cooked up for the Post-Queen era:
The epitomy of the Zerg ideology, the Swarm Host is a dangerous beast which warrants extreme alarm from enemy forces. The slow moving, cumbersome unit ambles around with no attack, but becomes a powerhouse when burrowed into the ground. The husk of the creature will begin to pump out a non-stop, continuous stream of slow-moving zerg units called Locusts, which can begin laying down the pressure on enemy defenses. The Swarm Host is a great siege unit which will likely have a waypoint ability when burrowed, and the ability to apply constant pressure on enemy forces will no doubt be a great bonus to the Zerg swarm.
Viper
The Viper is an energy-attack flying unit which predictably is born from the Spire. It has three main abilities to utilize:
Abduct: The unique attack allows the Viper to pick up a victim and pull it to the Viper. You can do this to friendly or enemy units at your discretion.
Blinding Cloud: Temporarily reduces the attack range of all affected ground units to melee range while at the same time preventing energy-based abilities from being used. If timed correctly, this could devastate an army.
Ocular Parasite: The handy spy-attack can only be used once per Viper, which detaches its eye stalk and melds it onto any friendly, non-massive unit. This unit will now act as a mobile detector, and will no doubt be used often by Zerg players.
With the ability to essentially create one mobile detector per Viper, the flyer is no doubt going to be a popular zerg unit in the near future.
Changed Units and Abilities
The Overseer is the only Zerg unit to be cut so far, as its main purpose has been made redundant by the Viper’s Ocular Parasite ability.
Banelings have now evolved tunneling claws and can now move whilst burrowed, just like the Roach. There’s nothing more dangerous than an explosive patch of Banelings, and an underground mobile heard means bases will have to utilize detectors or face losing all of their mineral gatherers in one hefty explosion.
The Curruptor no longer, ironically, has the Corruption ability. Instead, it has gained the ability called Siphon, which will allow the Curruptor to slowly siphon health off of enemy buildings and turn them into mineral resources for the player. We’re not sure how that works, but it’s a handy tool for a handy unit.
Ultralisks are known to be a rather cumbersome, albeit powerful, unit. They now have a Burrow Charge ability, which lets them quickly dive underground and resurface a split second later at a nearby target, effectively rushing them without taking damage.
Lastly, Hydralisks receive a new upgrade which will allow them to move faster whilst not on creep.
The zerg are the central species in the aptly titled Heart of the Swarm, and these creatures are confirmed for both single player campaign and multiplayer, though more campaign-specific units are expected to come. In the meantime, let’s look at what the brood has cooked up for the Post-Queen era:
The epitomy of the Zerg ideology, the Swarm Host is a dangerous beast which warrants extreme alarm from enemy forces. The slow moving, cumbersome unit ambles around with no attack, but becomes a powerhouse when burrowed into the ground. The husk of the creature will begin to pump out a non-stop, continuous stream of slow-moving zerg units called Locusts, which can begin laying down the pressure on enemy defenses. The Swarm Host is a great siege unit which will likely have a waypoint ability when burrowed, and the ability to apply constant pressure on enemy forces will no doubt be a great bonus to the Zerg swarm.
Viper
The Viper is an energy-attack flying unit which predictably is born from the Spire. It has three main abilities to utilize:
Abduct: The unique attack allows the Viper to pick up a victim and pull it to the Viper. You can do this to friendly or enemy units at your discretion.
Blinding Cloud: Temporarily reduces the attack range of all affected ground units to melee range while at the same time preventing energy-based abilities from being used. If timed correctly, this could devastate an army.
Ocular Parasite: The handy spy-attack can only be used once per Viper, which detaches its eye stalk and melds it onto any friendly, non-massive unit. This unit will now act as a mobile detector, and will no doubt be used often by Zerg players.
With the ability to essentially create one mobile detector per Viper, the flyer is no doubt going to be a popular zerg unit in the near future.
Changed Units and Abilities
The Overseer is the only Zerg unit to be cut so far, as its main purpose has been made redundant by the Viper’s Ocular Parasite ability.
Banelings have now evolved tunneling claws and can now move whilst burrowed, just like the Roach. There’s nothing more dangerous than an explosive patch of Banelings, and an underground mobile heard means bases will have to utilize detectors or face losing all of their mineral gatherers in one hefty explosion.
The Curruptor no longer, ironically, has the Corruption ability. Instead, it has gained the ability called Siphon, which will allow the Curruptor to slowly siphon health off of enemy buildings and turn them into mineral resources for the player. We’re not sure how that works, but it’s a handy tool for a handy unit.
Ultralisks are known to be a rather cumbersome, albeit powerful, unit. They now have a Burrow Charge ability, which lets them quickly dive underground and resurface a split second later at a nearby target, effectively rushing them without taking damage.
Lastly, Hydralisks receive a new upgrade which will allow them to move faster whilst not on creep.
Heart Of The Swarm Protoss Strategy
Learn all about the new Heart Of The Swarm Protoss Strategy
The Protoss receive a massive boost to their aerial presence, using many psionic abilities to their advantage and ditching the slow and bulky Mothership and Carrier combination for new, faster units. The Carrier was a largely ignored, mostly non-existent unit online, so it’s no surprise to see it go. Let’s see what the Children of Xel’Naga have prepared for the Heart of the Swarm:
Tempest
The Tempest represents the king of anti-air flyers, and will be filling the gap in the Protoss aerial force now that the Mothership and Carrier have been abandoned. The large flyer will deal massive area-of-effect damage to enemy flyers, as well as being capable to hit ground units with a strong beam.
Replicant
The Replicant is an impressive and unique Protoss unit that does exactly what it says – it replicates. It can turn into any unit that it targets, regardless of what race they are – all non-massive terran and zerg units are on the menu. While expensive, the Replicant opens up the option to have some unique units like Siege Tanks or Infestors to help aid the Protoss cause – and as an added bonus, you’ll get any researchable upgrades for that unit as well. Of course, it seems like you’ll probably be able to replicate an SCV or Drone as well, just like back in Brood War with the Dark Archon. The Replicant will add a unique and dangerous edge to the Protoss race, and we may see some TLO-style crazy action in professional tournaments as a result.
Oracle
The Oracle is psionic aerial unit produced in the Stargate which uses many energy-specific attacks, much like the terran Science Vessel. The attacks are as such:
Entomb: Temporarily blocks any mineral patch from being harvested.
Phase Shift: The targetting building hit will be blocked from being attacked, using abilities or granting technologies.
Preordain: Grants interior vision of a targets enemy building, allowing the player to see what units or technologies are being researched and produced.
This means that the Oracle can affectively disable anti-air turrets while the fleet moves into position or the ground army moves in. With such unique abilities, the macro-intensive Oracle is sure to be a great pestering tool for many players.
Changed Units And Abilities
The Nexus can now use its energy to call up an Arc Shield, which is a defensive maneuver which warps in an extra shield and a Photon Cannon-esque turret to help defend the building. While the turret will push out as much damage as the Photon Cannon, it will only damage light units, leaving it as a soft defense and one that should come with backup.
The Nexus now has the ability to perform a Mass Recall, which was spliced in from the dropped Mothership unit. The recall will warp in an area of friendly Protoss units from where you click, pulling them to the safety of the Nexus and out of the battlefield when need be. Note that your warped units will be stunned for a few seconds after being recalled, a change which was recently added to prevent lag online.
The Protoss receive a massive boost to their aerial presence, using many psionic abilities to their advantage and ditching the slow and bulky Mothership and Carrier combination for new, faster units. The Carrier was a largely ignored, mostly non-existent unit online, so it’s no surprise to see it go. Let’s see what the Children of Xel’Naga have prepared for the Heart of the Swarm:
Tempest
The Tempest represents the king of anti-air flyers, and will be filling the gap in the Protoss aerial force now that the Mothership and Carrier have been abandoned. The large flyer will deal massive area-of-effect damage to enemy flyers, as well as being capable to hit ground units with a strong beam.
Replicant
The Replicant is an impressive and unique Protoss unit that does exactly what it says – it replicates. It can turn into any unit that it targets, regardless of what race they are – all non-massive terran and zerg units are on the menu. While expensive, the Replicant opens up the option to have some unique units like Siege Tanks or Infestors to help aid the Protoss cause – and as an added bonus, you’ll get any researchable upgrades for that unit as well. Of course, it seems like you’ll probably be able to replicate an SCV or Drone as well, just like back in Brood War with the Dark Archon. The Replicant will add a unique and dangerous edge to the Protoss race, and we may see some TLO-style crazy action in professional tournaments as a result.
Oracle
The Oracle is psionic aerial unit produced in the Stargate which uses many energy-specific attacks, much like the terran Science Vessel. The attacks are as such:
Entomb: Temporarily blocks any mineral patch from being harvested.
Phase Shift: The targetting building hit will be blocked from being attacked, using abilities or granting technologies.
Preordain: Grants interior vision of a targets enemy building, allowing the player to see what units or technologies are being researched and produced.
This means that the Oracle can affectively disable anti-air turrets while the fleet moves into position or the ground army moves in. With such unique abilities, the macro-intensive Oracle is sure to be a great pestering tool for many players.
Changed Units And Abilities
The Nexus can now use its energy to call up an Arc Shield, which is a defensive maneuver which warps in an extra shield and a Photon Cannon-esque turret to help defend the building. While the turret will push out as much damage as the Photon Cannon, it will only damage light units, leaving it as a soft defense and one that should come with backup.
The Nexus now has the ability to perform a Mass Recall, which was spliced in from the dropped Mothership unit. The recall will warp in an area of friendly Protoss units from where you click, pulling them to the safety of the Nexus and out of the battlefield when need be. Note that your warped units will be stunned for a few seconds after being recalled, a change which was recently added to prevent lag online.
Heart Of The Swarm Terran Strategy
Learn all about the new Heart Of The Swarm Terran Strategy
The Terran army is all about durable steel and flaming rubber, and the new units in their repertoire certainly reflect this fact. The changes to medium anti-mechanical area in the army are sure to reset terran strategies, and it’ll be interesting to see how they intersect with the energy-type additions to the new Protoss and Zerg units.
Shredder
The factory-produced Shredder brings a lot of havoc into the battlefield, though it has no attack in mobile form. However, when put into Stationary Mode the Shredder lives up to its name by making a ‘whirlwind of death,’ which damages any units that move into the area around it. When a friendly unit stumbles into the danger zone, the shredder will automatically shut itself off, making it a unit which will require a lot of macro, but depending on how strong it finds itself against other units, a very versatile defense against zerg swarms.
Warhound
The Warhound is the much smaller cousin of the infamous Thor, which also went through some changes for Heart of the Swarm. Much smaller in size,the Warhound is a more mobile response to mechanical threats. Able to attack both ground and air, the Warhound will dispense area-of-effect anti-air missiles at a range a little smaller than its larger cousin. It seems this unit is mainly a tool to counteract Protoss and Terran threats, but will likely be easily overwhelmed by organic zerg units. As with the other new addition, it’s built at the Factory.
Transformable Hellion (Battle Hellion)
The Hellion has received the option for a mid-battle transformation, where it goes from fast-moving vehicle to a walking mech-like unit. When in Battle Hellion mode, the flames will arc over a shorter distance but will deal a bigger punch, making it useful at later points in the game against higher-tier units.
The New Thor
Thor is here! And he’s bigger and badder than he was before. The improvements come at the cost of anti-air capabilities, which were picked up by Warhound. Terran units will be limited to having one Thor at a time on the battlefield and he’ll pound enemy units with a strong regular attack and the Bombardment power being readily available, though it’ll take time to set up the attack and to dismount from it, much like a Siege Tank. With such a hefty piece of tech, you’ll need both an Armory and a Fusion Core to build it.
The Terran army is all about durable steel and flaming rubber, and the new units in their repertoire certainly reflect this fact. The changes to medium anti-mechanical area in the army are sure to reset terran strategies, and it’ll be interesting to see how they intersect with the energy-type additions to the new Protoss and Zerg units.
Shredder
The factory-produced Shredder brings a lot of havoc into the battlefield, though it has no attack in mobile form. However, when put into Stationary Mode the Shredder lives up to its name by making a ‘whirlwind of death,’ which damages any units that move into the area around it. When a friendly unit stumbles into the danger zone, the shredder will automatically shut itself off, making it a unit which will require a lot of macro, but depending on how strong it finds itself against other units, a very versatile defense against zerg swarms.
Warhound
The Warhound is the much smaller cousin of the infamous Thor, which also went through some changes for Heart of the Swarm. Much smaller in size,the Warhound is a more mobile response to mechanical threats. Able to attack both ground and air, the Warhound will dispense area-of-effect anti-air missiles at a range a little smaller than its larger cousin. It seems this unit is mainly a tool to counteract Protoss and Terran threats, but will likely be easily overwhelmed by organic zerg units. As with the other new addition, it’s built at the Factory.
Transformable Hellion (Battle Hellion)
The Hellion has received the option for a mid-battle transformation, where it goes from fast-moving vehicle to a walking mech-like unit. When in Battle Hellion mode, the flames will arc over a shorter distance but will deal a bigger punch, making it useful at later points in the game against higher-tier units.
The New Thor
Thor is here! And he’s bigger and badder than he was before. The improvements come at the cost of anti-air capabilities, which were picked up by Warhound. Terran units will be limited to having one Thor at a time on the battlefield and he’ll pound enemy units with a strong regular attack and the Bombardment power being readily available, though it’ll take time to set up the attack and to dismount from it, much like a Siege Tank. With such a hefty piece of tech, you’ll need both an Armory and a Fusion Core to build it.
terça-feira, 6 de dezembro de 2011
Heart of the Swarm Strategy
Welcome to Heart of The Swarm Guide. Here you will learn how to play Starcraft 2 like a pro, and dominate the BattleNet ladder.
Here you can find in depth strategy training guides for Terran, Protoss and Zerg.
The full version of the most epic real time strategy game ever has now been released and every day we post new Starcraft 2 Heart of the Swarm Strategy guides.
Check out our Heart of the Swarm Strategy Blog which we update daily with awesome videos, strategies and news.
When it comes right down to it, the more you play the better you will get. You have to be able to think and click extremely fast, and that only comes after playing hundreds of matches. So start playing, make it your goal to play a couple matches every day so you will continually improve over time.
Here you can find in depth strategy training guides for Terran, Protoss and Zerg.
The full version of the most epic real time strategy game ever has now been released and every day we post new Starcraft 2 Heart of the Swarm Strategy guides.
Check out our Heart of the Swarm Strategy Blog which we update daily with awesome videos, strategies and news.
When it comes right down to it, the more you play the better you will get. You have to be able to think and click extremely fast, and that only comes after playing hundreds of matches. So start playing, make it your goal to play a couple matches every day so you will continually improve over time.
Heart Of The Swarm
Almost a year after launching the game "Starcraft II: Wings of Liberty," the producer Blizzard introduced the first of two expansions of the title of real-time strategy. "Heart of the Swarm" campaign focuses on the Zerg race, bringing 20 new missions, new units and refining the way of fighting the Internet.
There are no confirmed date for the arrival of the expansion, which is scheduled to be released 2012. The demonstration shown in the title event at company headquarters in the United States had only two missions in campaign mode for one player. However, it was possible to see the changes the new game. To play the expansion, the player must have the Starcraft II game installed on your computer.
The Zerg are aliens who travel the galaxy looking for genetic perfection by assimilating advanced beings to evolve. Having control of them is different than controlling the Terrans of "Wings of Liberty." The missions require more units to be created to confront opponents with greater balance and to create the buildings, you end up losing a building units. These details, although they seem small, make the difference for players accustomed to playing with Terran or Protoss. The expansion is also an opportunity to see how the zerg hive and how you can evolve during the game beings.
The Zerg race is not the favorite of players grade of "Starcraft II". But the game's producer, Chris Sigaty, there is concern about a possible resistance of the players to purchase the expansion. "We know that many do not like the zerg, but we are working to improve the layout of the game, bringing new units, presenting an interesting development system, among other factors, which will certainly please fans of other races"
The return of the Queen of Blades
After the events of "Wings of Liberty," the Queen of Blades, Kerrigan, ceased to have an alien look and became more human again. Even having no memories of what happened and who killed thousands of people, she wants to regain control of the zerg.
Video shows fighting on the side of the game 'Heart of the Swarm'
Blizzard does not reveal why, but makes it clear that his mission will not be easy. In addition to Terrans and Protoss traveling across the galaxy to end his life, Kerrigan must fight against other Zerg for control of aliens. If this mission fails, she will die.
Because of this, Kerrigan becomes a unit within the game, allowing the player to utilize their unique abilities against opponents. Before each mission, a new menu, the equivalent of the ship Hyperion "Wings of Liberty," allows the player to access the special powers of heroin, and we can choose which one to use. On each planet it landed, the look of this menu is changed.
In the demonstration two of six possible skills were available: Spec Ops and Corruption. The first brings elements of evasion, while the other allows you to eliminate enemies quickly with an acid Zerg, for example. The player uses the points gained in battle to develop these skills and unlock new elements, important in the fighting. The choice of skills Kerrigan influence on how the gamer must deal with in combat.
Kerrigan becomes such an important element in "Heart of the Swarm" that the producers chose not to let her die. When this occurs, you need to recreate it, which takes a few minutes. But she soon returns to the battlefield. "We want to show that Kerrigan is a hero, to show that she is a powerful," Sigaty said during a presentation of the game.
In the new menu before the missions, and develop skills Kerrigan, the player has two other beings that help the character. Abath plays the role of genetic engineer, showing which units can evolve using the DNA element found on the battlefield by eliminating certain opponents. He explains that every decision will cause the unit and shows like a model will be modified after
Blizzard states that worked on the look of the characters so you can see the changes in the evolution of each game map. Because of this, the Roaches, for example, may have a greater resistance to the blows, present stronger attacks and have a power of regeneration faster. When they evolve, they change completely in form and gain better skills. Even as an example, the Roaches can either get around or under the earth to regenerate while they are underground. The choice of evolution is the player.
Already Izsha Kerrigan is a counselor, explaining details of the missions and the history of the game. She says that is what is left of the Queen of Blades and keeps the memory of heroin when he was in his alien form.
Blizzard states that worked to improve the graphics of "Starcraft II" in "Heart of the Swarm," making present Kerrigan details. There are also improvements in appearance and behavior of goo zerg and visual scenarios. However, the company said it will maintain the same minimum PC and Mac "Wings of Liberty" to play the expansion.
Missions
The structure of missions "Wings of Liberty," which is to bring the player to make planets and goals, as well as telling of the story, go beyond simply building bases and destroy the enemy was kept. So, wait for goals in single player mode that will test the skills to command an army.
The first planet that the G1 was tested Charm. There must face Za'gara Kerrigan, who wants to take her place as Queen of Blades. The goal is, while creating troops Zerg units with Zerglings and Roaches, get 100 eggs from the colony before the opponent. The degree is a class for players who find it difficult to create and separate troops, leaving some to take care of the base and others to exit, grapple with enemies and collect the eggs.
By collecting the eggs, the player can control Baneling a new unit, which conducts suicide explosives attacks. Za'gara is also collecting the eggs and it is possible to eliminate it during this process, but, like Kerrigan, she will be regenerated in a few minutes. However, at this time, your troops are weak and it is the right time to attack and try to collect all the eggs.
Destroying the Rebel base zerg, ends up saving Za'gara Kerrigan, who believes that human being is worthy to carry the Queen of Blades.
The second mission takes place on the ice planet Kaldi. Kerrigan and a small troop of Roaches must walk the planet after another zerg commander who wants to become the Queen of Blades. An ice storm, however, freezes the troops for a few seconds, long enough for the enemies of the planet as yetis. Eliminating these monsters, you can collect your DNA for Abath can cause the Zerg withstand the low temperatures.
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